Nathan Rijksen's Blogs

Nathan Rijksen is the Development Lead for Komodo IDE. He works adeptly with Mozilla, Python and JavaScript to ensure that Komodo IDE is the IDE of choice for development teams. Nathan has been working with Komodo IDE for a decade before joining the development team in 2012. Since then he has worked tirelessly on new features such as Commando, Breadcrumbs, a completely new UI and much more.

  • How We Made Komodo X Even Faster

    Komodo has always been a very fast IDE. So much so that combined with its minimalistic UI many users tend to confuse Komodo IDE with an editor. Of course Komodo is an editor too, but to call it just an editor would be doing it a disservice.

  • Komodo 10.0.1 Released

    We hope everyone has been enjoying Komodo X so far. Today we're releasing our first update, which is focussed entirely on stability and primarily resolves bugs introduced in 10.0.0 as well as a few longer standing issues.

    No software release is perfect, there will always be bugs, but it's worth noting that the release of Komodo X went exceptionally well. It is easily one of our best releases (if not the best one) in recent years. If you've been holding off on taking Komodo X for a test run - now is the perfect time!

    Check below for the full release notes.

  • Chrome Debugging in Komodo X, Code and Debug in One Place

    Let me set the stage: You are a web developer. You spend many hours a week writing javascript, running javascript and debugging javascript. You're very adept at it, you write your code, fire up a web server and point Chrome at it. Then you use Chrome's powerful web developer tools to inspect and debug your code.

  • Komodo X Released - It's 10X Better

    The moment is finally here, Komodo X (10) is released and it's like 10 times better! The pun sounded so horrible when I came up with it, I just had to use it. But it really is a LOT better. We have put a ton of focus on the general user experience and performance of Komodo, while also working on significant new features such as Chrome Debugging, Gulp, Grunt, Cordova and PhoneGap integration, and many more interesting new features and enhancements.

  • Help Us Test Komodo IDE 10 and We'll Give You $50

    As you may have heard, we released our Komodo 10 alpha last week so the community can help us run it through its paces. We've already received a ton of helpful bug reports but we want MORE! Let us sweeten the deal a little: not only do you get to try out Komodo 10 and help shape its future, you're gonna get paid for it (maybe). Now, we cannot pay everyone that tests it, so we're going to condition it on who makes the most valuable reports.

  • Komodo 9.3.2 Released

    Time for another maintenance release! This release is focussed entirely on stability and resolves bugs introduced in 9.3 as well as some longer standing issues.

    Most notably, this release fixed the flickering issue on OSX. It also resolves the issue where notifications would steal focus away from other parts of the UI. Two very annoying issues that we wanted to fix.

    Check below for the full release notes.

  • Komodo 9.3.1 Released

    Roughly 3 weeks after our release of 9.3.0 we have 9.3.1 ready for you. This release is focussed entirely on stability and resolves bugs introduced in 9.3 as well as some longer standing issues. Most notably this fixes NodeJS debugging for Node versions beyond 0.10.

  • Komodo 9.3 Released - Yours Forever!

    It's finally here, possibly our most major minor release ever - Komodo 9.3. There is so much in this release we could almost have called it Komodo 10, but we didn't. Read on past the fold to find out about the amazing features in the latest version of Komodo.

    Note that the update for this release is being steadily distributed over the next week, so you may not get it instantly but you can always download the update manually from our website if you do not wish to wait.

  • First Komodo 9.3 Nightly Available

    We have been hard at work, very hard. Don't believe us? Check out the laundry list of changes below. And that's only the stuff worth an explicit mention. We have only just reached feature-freeze for 9.3 and are now spending a few weeks hammering out bugs and polishing the user experience. To say we've been hard at work is an understatement.