ActiveState Blog

  • Komodo 10.1 Webinar - Q&A

    On September 8th, Nathan and myself (Carey) did a webinar on Komodo 10.1. We wanted to show off the new tutorial tool and the other great features we’d introduced in 10.1 and also provide an overview of Komodo X for those of you who’d missed the previous webcast.

    As usual, I’ve compiled all the questions that were asked during the presentation and documented them in this blog so that everyone can benefit from the answers. You can also view the webinar, in its entirety, here:

  • Komodo 10.1.1 Released

    Hope everyone is enjoying the changes in 10.1! Virtually the only "real" bug we've seen reported by users was the issue where "Find all" was failing. We released a nightly almost instantly and adjusted our schedule to get a stable release out soon after, and here we are.

    Aside from the "Find all" fix we also addressed some smaller issues. We're also including an experimental fix for random crashes, which is only called "experimental" because we have not been able to verify whether this indeed reduces the number of random crashes due to the nature of the issue.

  • Onboarding New Developers: Enforcing Standards Through Tutorials
    Onboarding Developers Using Komodo Tutorial Tool

    Getting a new developer up to speed is one of those 80/20 tasks: there is an easy 80% that goes quickly, and a hard 20% that takes longer. The easy part is the big picture: what tools the team uses, where the source is, what the build process involves.

    The hard part is in the details. Coding standards. Preferred practices. How to deal with the inevitable idiosyncratic aspects of any software development process that has been running for more than week.

  • Komodo 10.1 Released - Tutorial Tool, Publishing Improvements and More

    Komodo 10.1 is here! This is a great little release because we spent almost all of it focusing on minor enhancement and bug fixes.

    Head over to our download page to try Komodo 10.1 now. If you're using Komodo 10 already you should be receiving an update soon, though you can also manually download it below.

  • The History of Komodo, A Trip Down Memory Lane

    This blog was originally published on September of 2014. It has since been updated to include the release of Komodo 9 and 10 and was subsequently republished.

    The first version of Komodo was released roughly 16 years ago. This means Komodo is older than some of its users.. and yet its held up remarkably well thanks to our continuous work on Komodo.

    With this blog we'll take a look at where Komodo came from, where it is and where it is going.

  • Version Control Widget

    In Komodo's bottom pane there is a widget call Version Control. This tool is context driven and tries to include the most commonly used version control features into one easily accessed tool.

  • Komodo 10.1 Beta Now Available

    The Komodo 10.1 beta is now available. This is a big update that focusses primarily on what our community has been asking us for. Over 100 bugs were fixed and more will be addressed before this release turns stable. While the vast majority of our effort has been focussed on community requests, we did also work on some creative vision of our own.

  • HotKey Conundrum

    As you may know by now (or maybe you don't, which is ok since I'm going to follow up by stating the fact anyway...), Komodo has been in development for over 15 years now. There is an incredible amount of functionality in Komodo that I myself am still learning about (having joined the dev team relatively recently). As each new feature was being added, it made sense to add a key binding to gives users quick access to it.

  • Case Study: Lua Debugging in Komodo

    I had thoughts about trying something crazy with Komodo...so when ActiveState held its annual hackathon I saw it as a great opportunity for me to try out one of these ideas. Before I jump into what I did, I want to touch on something I said in an earlier blog post about Komodo's impressive debugging functionality:

  • The Advantage of Komodo's Editor Over JavaScript Based Editors

    Nowadays, it seems that IDEs and text editors are to software developers as sports cars are to car enthusiasts. Ask any developer what tool they use to write their code and why, and you will get a million different answers. Developers also love to customize their tools, just like car enthusiasts love to pimp out their rides.

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